Remanence - 2024
Genre: Action-Adventure, Soulslike
Engine: Unreal Engine (5.2)
Platform: PC
Production period: Sept. 2023 - Dec. 2024
Team name: ToSoftware
Team size: 25 (5 engineers, 10 artists, 6 designers, and 4 sound)
Full team credits: Anthon Reid, Ryman Barnett, David Porter, Riley Durbin, Cameron Myers, Simi Randhawa, Kira Shinoda, Liz Ponkow, Levi Yang, Zeke Lacy, Benjamin Poot, Nolan Lovelace, Ben Tuttle, Vasiliki Makris, Roberto Velasquez, Skylar Isaacs, Eric Park, Dylan Simpson, Blake Tran, Vasilisa Shcherbakova, Isaac Mitchell, Austin Clark, Santi Soza, Tyler Radocaj, and Caleb Sheffield.
Developed over the course of three semesters at DigiPen, Remanence is a first-person melee action game which I led and oversaw as Creative Director.
It’s available for free on Steam; click here to visit the store page!