Inline: Out of Time - 2023

Genre: Precision Platformer

Engine: Custom (C++)

Platform: PC

Production period: Sept. 2022 - Apr. 2023

Team name: Parcel Dynamics

Team size: 12 (5 engineers, 1 audio, 3 designers, and 3 artists)

Full team credits: Skyler Boelts, Corbyn LaMar, Dylan Simpson, Damien Springer, Salem Richie, K Preston, Skylar Isaacs, Caiden Muro, Blake Tran, Benjamin Poot, Kira Shinoda, Simi Randhawa

Developed over the course of my second year at DigiPen on a custom C++ engine, Inline: Out of Time is a time-attack platformer which I headed as the team’s Design Lead.

In early 2024, we published the game on Steam via DigiPen.

My contributions…

As Design Lead, my role was twofold: I both laid out the initial game concept that the team was built around, as well as organizing the design timeline and working with our producer to moderate project scope. Rather than directing the team with a top-down approach, my goal was to take ideas and new discoveries from across the team and synthesize something new from them, involving even engineers and artists in the design process. This approach really helped us avoid burn-out and really turned Inline into everyone’s passion project.

In addition to serving as the team’s Design Lead, I also served as our primary Gameplay Systems Designer, Level Designer, and User Researcher. Our design team was dwarfed by our tech team, as we initially began with only two designers, and thus many hats had to be worn.

Previous
Previous

Remanence - Creative Director (2024)

Next
Next

Echoes of Crius - Narrative Designer (2024)